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Picture this: You’re on the cusp of world domination. Armies at your command, strategies forming in your mind like intricate webs, and the thrill of conquest coursing through your veins. Welcome to Risk, the ultimate game of global domination where strategy meets luck, and every decision could make you a ruler—or just another fallen empire. If you’ve got the guts for ruthless negotiation and the wits for strategic brilliance, Risk is your playground. Ready to conquer?

Country of Origin: France
Date of Origin: 1957
Released by: Parker Brothers
Regions popular in: Worldwide
Family: War game
Also Known As: La Conquête du Monde (The Conquest of the World)

Variants:

Risk: 2210 A.D.,
Risk Legacy,
Risk Europe,
Risk Game of Thrones,
and many more

Game Rules

Objective of the Game

The objective is to occupy every territory on the board and eliminate all opponents, achieving world domination.

Number of Players

2 to 6 players

Board Information

The board is a map of the world divided into 42 territories grouped into 6 continents.

Setup

  1. Players choose a color and take corresponding armies.
  2. Shuffle and deal the Risk cards evenly among players.
  3. Players place their armies in territories as determined by the cards dealt.
  4. Place remaining armies in a pool for reinforcement.

Basic Gameplay

  1. Turn Sequence: Consists of three phases – Reinforcement, Attack, and Fortify.
  2. Reinforcement Phase: Players receive new armies based on the number of territories they control, completed sets of Risk cards, and continent bonuses.
  3. Attack Phase: Players may attack adjacent territories to try and conquer them using dice rolls. Both attacker and defender roll dice to determine outcomes.
  4. Fortify Phase: Players can move armies between connected territories to strengthen their position.

Winning Conditions

To win, a player must eliminate all opponents and control all territories on the board.

Key Terms

  • Reinforcement: Receiving additional armies at the beginning of a turn based on controlled territories and continent bonuses.
  • Attack: An attempt to capture a neighboring territory by rolling dice.
  • Fortify: Moving armies between connected territories to reinforce positions.
  • Risk Cards: Cards earned by conquering territories, which can be traded for additional armies.

Strategy and Tips

Alright, wannabe conquerors, here’s the lowdown. To crush it in Risk, you need more than just luck—you need serious strategy. Focus on securing entire continents early on to maximize reinforcement bonuses. Always keep an eye on your opponents’ movements and think two steps ahead. Don’t spread your armies too thin; a strong defense can be your best offense. And remember, alliances can be both a boon and a betrayal—use them wisely. Play your cards (literally) right, and you’ll be the last ruler standing.

Historical Background

Risk, originally called La Conquête du Monde, was created by French film director Albert Lamorisse in 1957. The game was later acquired and published by Parker Brothers in 1959 under the name Risk. It revolutionized board gaming with its combination of strategy and chance, paving the way for modern war games. Over the decades, Risk has seen numerous editions and variations, each adding new layers to the game’s rich legacy. From its inception, Risk has captivated players with its promise of global domination, making it a timeless classic.

Popularity and Cultural Impact

Risk isn’t just a game; it’s a rite of passage for strategy enthusiasts. Its influence extends beyond the gaming table into popular culture, featuring in movies, TV shows, and even as a metaphor in business and politics. Risk tournaments and clubs have sprung up worldwide, where players test their strategic prowess. Its blend of strategy, negotiation, and sheer nerve has cemented Risk’s place as a staple in the board gaming world. Whether you’re a casual player or a hardcore strategist, Risk offers a battle for supremacy like no other.

Legends and Funny Stories

Every Risk player has a tale of glory or defeat. Like the time a player, facing imminent defeat, pulled off a miraculous comeback by sweeping through Asia in a single turn—becoming a gaming legend. Then there’s the story of the marathon Risk session that lasted over 50 hours, fueled by caffeine and pure determination. And let’s not forget the epic alliances and betrayals that turn friends into frenemies. Every game of Risk is a story waiting to be told, filled with drama, strategy, and a bit of luck.

Conclusion

So, aspiring conquerors, are you ready to leave your mark on the world? Risk is more than a board game; it’s a test of strategy, negotiation, and nerve. With its rich history, cultural impact, and endless tales of epic battles, Risk invites you to embrace the challenge of global domination. Gather your armies, fortify your territories, and let the conquest begin. Happy gaming, and may your dice rolls always be in your favor!

Risk - Ninja Squirrel Reviews